While trying to use this code in the create event nothing happens
_fx_struct = fx_create("_effect_glow");if _fx_struct != -1 { fx_params = fx_get_parameters(_fx_struct); fx_set_parameter(_fx_struct, "g_Radius", 15); fx_set_parameter(_fx_struct, "g_Quality", 5); fx_set_parameter(_fx_struct, "g_Gamma", 0); fx_set_parameter(_fx_struct, "g_Intensity", 0.5); fx_set_parameter(_fx_struct, "g_Alpha", 1); //layer_set_fx("Player", _fx_struct); }when i use this code
if true { fx_params = fx_get_parameters(_fx_struct); fx_set_parameter(_fx_struct, "g_Radius", 15); fx_set_parameter(_fx_struct, "g_Quality", 5); fx_set_parameter(_fx_struct, "g_Gamma", 0); fx_set_parameter(_fx_struct, "g_Intensity", 0.5); fx_set_parameter(_fx_struct, "g_Alpha", 1); //layer_set_fx("Player", _fx_struct); }still nothing happens.
I was hoping for Oshader to have a glowing bloom effect
and whenever i go into another room it just gives me this error
############################################################################################ ERROR in action number 1 of Draw Event for object oshader: fx_get_name() - parameter should be an FX object at gml_Object_oshader_Draw_0 (line 12) - show_debug_message(fx_get_name(layer_get_fx("Instances_1"))) ############################################################################################ gml_Object_oshader_Draw_0 (line 12)
I don't know what a FX object is.
here's the draw event code
show_debug_message(fx_get_name(layer_get_fx("Instances_1")))