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Implementing Advanced Level Progression and Enemy AI in GameMaker

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I'm currently developing a game inspired by Mario Bros using GameMaker, where the main character earns points by defeating enemies, advancing to higher levels with each victory. As the game progresses, the difficulty increases by introducing more enemies and obstacles. I have a couple of specific questions:

  1. Level Progression: How can I effectively manage the transition between levels in GameMaker, ensuring a smooth increase in difficulty and a seamless player experience? I'm looking for tips on structuring my levels and handling level loading.

  2. Enemy AI: I want to enhance the AI of my enemies to make the game more challenging. What are some basic strategies for creating more intelligent enemy behaviors in GameMaker?

  3. Performance Optimization: As the number of elements on the screen increases, I've noticed some lag. What are the best practices for optimizing game performance in GameMaker, especially for games with numerous moving objects and interactions?


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