I am trying to add a wall jump to my game and am struggling with the horizontal momentum, where it just teleports to the location instead of it being a smooth arc.
var move = key_right - key_left;//horizontal collisionif (place_meeting(x+hsp,y,oWall)) { while (!place_meeting(x+sign(hsp),y,oWall)) { x = x + sign(hsp); } hsp = 0; if (!place_meeting(x,y+vsp,oWall)) { walltouch = true; }}else {walltouch = false;}//vertical collisionif (place_meeting(x,y+vsp,oWall)) { while (!place_meeting(x,y+sign(vsp),oWall)) { y = y + sign(vsp); } vsp = 0; inair = false;}else {inair = true;}//wall jumpif (inair) && (walltouch) && (key_jump) {vsp = -15; //vertical momentumhsp = -30 * move; // horizontal momentum}