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Method inheritance in GML

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So, I have a "trigger" system in a mod for a Pizza Tower, i made so that there is a obj_trigger parent and an obj_delay child, the parent has a method to execute the main functionality of a trigger.

obj_trigger Create

trigger_id = -1;target_trigger_id = -1;on_enter = 1;on_touch = 0;on_trigger = 0;multi = 0;activated = 0;execute = function(triggered) //gml_Script_anon_gml_Object_obj_trigger_Create_0_0_gml_Object_obj_trigger_Create_0{    var triggered = argument0;}

obj_trigger Room Start

if (on_enter && (!activated)){    execute(false)    if (!multi)        activated = 1;}

obj_delay Create

event_inherited()delay = 1execute = function(argument0) //gml_Script_anon_gml_Object_obj_delay_Create_0_0_gml_Object_obj_delay_Create_0{    var triggered = argument0    if (triggered && (!on_trigger))        return;    if (triggered && activated)        return;    if (triggered && (!multi))        activated = 1    if ((delay == 0))        alarm[0] = 1    else        alarm[0] = (delay * room_speed)}

The problem here is that I'm trying to overwrite gml_Script_anon_gml_Object_obj_trigger_Create_0_0_gml_Object_obj_trigger_Create_0 with the new method but it instead turns into gml_Script_anon_gml_Object_obj_delay_Create_0_0_gml_Object_obj_delay_Create_0

I am using UndertaleModTool so I don't know if that has something to do with it.


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