So, I have a "trigger" system in a mod for a Pizza Tower, i made so that there is a obj_trigger parent and an obj_delay child, the parent has a method to execute the main functionality of a trigger.
obj_trigger Create
trigger_id = -1;target_trigger_id = -1;on_enter = 1;on_touch = 0;on_trigger = 0;multi = 0;activated = 0;execute = function(triggered) //gml_Script_anon_gml_Object_obj_trigger_Create_0_0_gml_Object_obj_trigger_Create_0{ var triggered = argument0;}obj_trigger Room Start
if (on_enter && (!activated)){ execute(false) if (!multi) activated = 1;}obj_delay Create
event_inherited()delay = 1execute = function(argument0) //gml_Script_anon_gml_Object_obj_delay_Create_0_0_gml_Object_obj_delay_Create_0{ var triggered = argument0 if (triggered && (!on_trigger)) return; if (triggered && activated) return; if (triggered && (!multi)) activated = 1 if ((delay == 0)) alarm[0] = 1 else alarm[0] = (delay * room_speed)}The problem here is that I'm trying to overwrite gml_Script_anon_gml_Object_obj_trigger_Create_0_0_gml_Object_obj_trigger_Create_0 with the new method but it instead turns into gml_Script_anon_gml_Object_obj_delay_Create_0_0_gml_Object_obj_delay_Create_0
I am using UndertaleModTool so I don't know if that has something to do with it.